Use this control to limit the display of threads to those newer than the specified time frame. A new ROTMG build has been released and as always HackerBot.net is here to provide you with all new and updated clients for all your cheating desires. Just head over to our hacking forum and download the new clients: http. Posts about hacking forum written by realmofthemadgodhack. As you might have noticed, HackerBot.net has bought the good old scammer site rotmghack.com and we are trying to build up a niche little community over here. Auto- aim - Realm of the Mad God Hacking Guides Wiki. Compatible Rot. MG client version: 1. Disassemble game bytecode with RABCDAsm. Open the folder where the disassembled code is, such as c: \rabcdsam\client\. Open the com folder. Open the company folder. So we have bought the old scammer site and turned it into a sub-part of our legit hacking forum where all you guys can help each other out in love and get an advantage playing your favorite mmos and pc, … Continue reading →. Download free Realm of the Mad God Hacks. Forum; Game Cheats. Dayz Cheats; World of Warships Cheats. but this kind of hacking will not affect the skill value on the server and thus not benefit you at all. Open the assembleegameclient folder. Open the objects folder. Find the player. class. Notepad++ ). Find the function _- O7 in the document. Replace _- O7 with the following code . QName(Package. Namespace(""), "_- O7"). Player/_- O7". param QName(Package. Namespace(""), "Number"). QName(Package. Namespace(""), "void"). Angle = arg. 1 + Parameters. Angle. pushscope. QName(Package. Namespace("com. Parameters"). getproperty QName(Package. Namespace(""), "data_"). Multiname("camera. Angle", [Private. Namespace("*", "com. Player#0"), Package. Namespace(""), Private. Namespace("*", "com. Player#1"), Package. Namespace("com. company. Package. Internal. Ns("com. company. Namespace("http: //adobe. AS3/2. 00. 6/builtin"), Protected. Namespace("_- i. X"), Static. Protected. Ns("_- i. X"), Static. Protected. Ns("_- TE"), Static. Protected. Ns("_- i. P"), Static. Protected. Ns("_- 0- I")]). setlocal 7. Left_Clicking) don't alter aiming. Angle. getlex QName(Package. Namespace(""), "map_"). QName(Package. Namespace(""), "gs_"). QName(Package. Namespace(""), "mui_"). QName(Private. Namespace("*", "com. R"). iftrue L1. Get game object. coerce QName(Package. Namespace("com. company. Game. Object") ; coerce null that was pushed onto stack into a Game. Object obj ??? setlocal 4 ; save object to local register 4. QName(Package. Namespace(""), "map_"). QName(Package. Namespace(""), "go. Dict_"). setlocal 6. L1. 31. getlocal 6. QName(Package. Namespace("com. Game. Object"). setlocal 4. QName(Package. Namespace("com. Character"). istypelate. L1. 31. ; make sure object is an enemy. QName(Package. Namespace(""), "props_"). QName(Package. Namespace(""), "is. Enemy_"). iffalse L1. QName(Package. Namespace(""), "_- 0. C4"), 0 ; < -- don't aim at INVINCIBLE (procedure of Gameobject who check for the invincible state. This procedure use the _- 0. K- property which is referenced as Invincible in %Condition. Effect list. iftrue L1. QName(Package. Namespace(""), "_- CH"), 0 ; < -- don't aim at targets that are in stasis (Stasis effect). L1. 31. getlocal 4. QName(Package. Namespace(""), "_- c. Invulnerable effect). L1. 31. ; calculate distance enemy is from player. QName(Package. Namespace(""), "Math"). QName(Package. Namespace(""), "y_"). QName(Package. Namespace(""), "y_"). QName(Package. Namespace(""), "x_"). QName(Package. Namespace(""), "x_"). QName(Package. Namespace(""), "sqrt"), 1. QName(Package. Namespace("com. Object. Library"). QName(Package. Namespace(""), "_- 0. QName(Package. Namespace(""), "_- zq"). Multiname. L([Private. Namespace("*", "com. Projectile#0"), Private. Namespace("*", "com. Projectile#1"), Package. Namespace(""), Package. Namespace("com. company. Package. Internal. Ns("com. company. Namespace("http: //adobe. AS3/2. 00. 6/builtin"), Protected. Namespace("_- 0. 9j"), Static. Protected. Ns("_- 0. Static. Protected. Ns("_- 0- I")]). getproperty Multiname. L([Private. Namespace("*", "com. Projectile#0"), Private. Namespace("*", "com. Projectile#1"), Package. Namespace(""), Package. Namespace("com. company. Package. Internal. Ns("com. company. Namespace("http: //adobe. AS3/2. 00. 6/builtin"), Protected. Namespace("_- 0. 9j"), Static. Protected. Ns("_- 0. Static. Protected. Ns("_- 0- I")]). getproperty QName(Package. Namespace(""), "_- Ie"). Multiname. L([Private. Namespace("*", "com. Projectile#0"), Private. Namespace("*", "com. Projectile#1"), Package. Namespace(""), Package. Namespace("com. company. Package. Internal. Ns("com. company. Namespace("http: //adobe. AS3/2. 00. 6/builtin"), Protected. Namespace("_- 0. 9j"), Static. Protected. Ns("_- 0. Static. Protected. Ns("_- 0- I")]). setlocal 1. QName(Package. Namespace(""), "speed_"). QName(Package. Namespace(""), "lifetime_"). L1. 31 ; jump to next considered object (current considered object out of range). QName(Package. Namespace(""), "_- LT"). L1. 09. ; if considered target max health is less than current target max health, move on to next object. L1. 31. jump L1. L1. 09. 9. jump L1. QName(Package. Namespace(""), "Math"). QName(Package. Namespace(""), "y_"). QName(Package. Namespace(""), "y_"). QName(Package. Namespace(""), "x_"). QName(Package. Namespace(""), "x_"). QName(Package. Namespace(""), "atan. L1. 31 ; look at next object. L4. 0. kill 6. L1. 41. getlocal. QName(Private. Namespace("*", "com. Player#0"), "shoot"), 1. Your client now has autoaim.
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